SpaceWar

SpaceWar

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HOW TO PLAY

Two ships orbit a deadly star. Destroy your opponent before gravity claims you both.

CONTROLS

W / ↑Thrust forward
SThrust forward (alternate)
A / ←Rotate left
D / →Rotate right
SPACEFire missile
H / ↓Hyperspace jump
ESCQuit to menu

THE STAR

The star in the center has a gravity well that pulls everything toward it — your ship, your opponent, and all missiles. Fly too close and you'll be destroyed. The star grows larger and its gravity increases with each kill and refill, making each round progressively more dangerous.

MISSILES

You start with 18 missiles. They are affected by gravity and will curve toward the star, so aim accordingly. Missiles wrap around the edges of the arena (like your ship) and last for 3 seconds before expiring.

Opposing missiles can destroy each other! Head-to-head volleys will cancel out, so timing and angles matter.

Watch out for your own missiles! Missiles wrap around the arena and can hit you after a brief grace period. Be careful firing toward the edges.

Missiles refill for both players when all missiles are spent (both ships at zero AND no missiles in flight). That tense pause while the last few missiles expire? That's by design.

FUEL

You start with 250 fuel. Thrusting consumes fuel. When you run out, you drift on momentum alone — no braking, no dodging. Fuel refills for both players when both ships hit empty. Conserve fuel early; spend it wisely in dogfights.

HYPERSPACE

Hyperspace teleports you to a random location with zero velocity — a desperate escape from missiles or the star. But there's a catch: 25% chance of instant death each time you use it. Use it as a last resort, not a routine maneuver.

SCORING & DEATH PENALTY

You earn a point whenever your opponent dies — regardless of how. Missile hit, sun death, hyperspace malfunction, self-hit, or collision all count. The score is displayed at the top center.

Each death costs you: 10% of your max fuel and 1 missile. Dying repeatedly drains your resources, making each respawn harder. Stay alive to keep your advantage.

ARENA

The arena wraps in all directions (torus topology). Fly off the right edge and you appear on the left. Same for top/bottom. Missiles wrap too. There are no walls — only the star is deadly terrain.

TIPS & STRATEGY

Use Gravity to Your Advantage
Fire missiles that curve around the star to hit opponents on the other side. Gravity bends everything — use it as a weapon.
Don't Fly Full Speed
A fast ship is hard to steer. Short bursts of thrust give you more control and conserve fuel.
Orbit the Star
A stable orbit lets you aim without spending fuel. Let gravity do the work of keeping you moving.
Fire in Short Bursts
2-3 missiles at a time. Spraying wastes ammo and you'll be defenseless waiting for the refill.
Watch the Gravity Indicator
As gravity climbs, orbits tighten and missiles curve harder. Adjust your aim and keep your distance from the star.
Counter-Volley
Fire missiles into incoming fire. They'll destroy each other, saving your ship. Timing and angles matter.
Save Hyperspace for Emergencies
The 25% death chance means it's always a gamble. Only jump when the alternative is certain death.
Manage Your Fuel
If you run out while your opponent still has some, you're a sitting duck. Try to match their spending rate.
Use the Edges
Wrapping across the screen can surprise your opponent. Fire a missile off-screen and it reappears behind them.

GAME MODES

Play vs Computer
Battle an AI opponent. Its personality changes each round — sometimes aggressive, sometimes cautious.
Invite a Friend
Generates a code word. Give it to a friend and they join your private game.
Join a Friend
Enter your friend's code word to join their game.

Inspired by the original 1962 SpaceWar.
One of the first video games ever made!

W / S / ↑   Thrust     A / ←   Rotate Left     D / →   Rotate Right

SPACE   Fire     H/↓   Hyperspace     ESC   Quit

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0 0
OPP FUEL
✦ 18
YOU FUEL
✦ 18
GRAVITY 9.0k
W/↑ Thrust   A/D/←/→ Rotate   SPACE Fire   H/↓ Hyperspace   ESC Quit